Hardcover: 288 pages
Publisher: St. Martin's Press (August 9, 2016)
Language: English
ISBN-10: 1250097991
ISBN-13: 978-1250097996
Product Dimensions: 6.4 x 1 x 9.5 inches
Shipping Weight: 1 pounds (View shipping rates and policies)
Average Customer Review: 4.3 out of 5 stars See all reviews (41 customer reviews)
Best Sellers Rank: #6,345 in Books (See Top 100 in Books) #2 in Books > Computers & Technology > Computer Science > Human-Computer Interaction #14 in Books > Business & Money > Industries > Computers & Technology #19 in Books > Health, Fitness & Dieting > Addiction & Recovery > Substance Abuse
Glow Kids deals with an important topic. Every time my wife and I see kids absorbed with their devices at a restaurant while their parents ignore them, I wonder what is happening to their brains by missing out on important socialization and time with their parents. Interestingly, Steve Jobs reportedly banned tablets at his own dinner table and instead had the lively discussions about politics and literature that I remember from my own childhood. My parents were forward thinkers on this topic. Concerned about the impact of television, my parents banished it from our house from the age I was 5 to 14. As a result, I read quite a bit. On the negative side, I missed out on some common cultural touch points.So, I am broadly sympathetic to the arguments that Glow Kids makes: we are conducting a huge experiment on children without understanding what the long term impacts are. Even adults, even educated professionals (like the doctor addicted to video games), can become addicted to their screens to their detriment.Where Glow Kids leaves me cold is the crazily overwrought anecdotes of kids getting wrapped up in video games. It really sounds like some combination of REEFER MADNESS or the hilarious fake stories that your crazy aunt forwards you about the Marine who faces down the atheist professor.One particularly ridiculous example was of a young man who supposedly was confused about whether he was still in the game to which he was addicted. The game in question is not a hyper realistic first person shooter, but World of Warcraft. Hyper addictive, sure. But no one could confuse it with reality. I suspect the encounter never really happened, but if so, Kardaras is terribly credulous.
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